The Universal Channel Editor is available exclusively
            through Batch. The channels include most nodes present in the Batch
            schematic, allowing you to create animations simultaneously for
            a variety of nodes. You can create animations for multiple nodes without
            entering and exiting various modules. Using the Universal Channel Editor,
            you can create animations between nodes so that, for instance, the animation
            of a garbage mask is synchronized with the animation of a colour correction.
         
         Examples of the animation
            tasks you can accomplish using the Universal Channel Editor are
            listed as follows:
         
         
            - Link cameras between multiple Action nodes,
               allowing you to synchronize multiple camera views in the scene. Such
               a task would otherwise be impossible when working in Action alone.
            
- Use expressions to apply the position,
               rotation, and scaling data of an axis in Action to control the
               RGB motion blur of another clip in the Batch process tree. In this
               way, you can create a complex animation quickly while exploring
               the benefits of using Batch and expressions in the Universal Channel
               Editor.
            
- Use tracking position x and y values
               from an Action node to control the left and right offset values
               in a Resize node, allowing you, for example, to create an effect
               of an animated miniature layer that might appear in a 3D object
               television set.
            
- Link colour correction animations to
               several segments in an assembled clip, allowing you to create a
               multi-sequence composite—a soft clip.
            
To access the Universal Channel Editor:
         
         
            - Access the Batch menu.
            
- In Batch, assemble clips and nodes in
               the schematic.
               See 
                           Assembling a Process Tree to
                  learn how to assemble clips and nodes.
                
- Click Animation and swipe the bar at
               the right side of the menu to view the Universal Channel Editor.
               All nodes present in
                  the schematic appear in the Universal Channel Editor.