You
            can use 16-bit floating point OpenEXR clips in Action. You can
            use clips of different resolutions on separate media, but you cannot
            specify clips of different resolutions to act as the front and matte
            clip of a specific media. Here are some things to keep in mind when
            working with 16-bit floating point clips:
         
         
            - When entering the Keyer from Action with
               a 16-bit floating point clip, the Modular Keyer opens, even if this
               is not set as the default keyer in the Action Setup menu.
            
- Action operations and settings that
               are supported with 16-bit floating point clips include textures,
               displacement mapping, motion blur, blending modes, anti-aliasing,
               and depth of field.
            
- You can enable or disable colour clamping
               when working with 16-bit floating point clips in Action. When
               colour clamping is disabled, a light’s intensity can be set to brighter
               than 100% or darker than 0%, for example. The Colour Clamping button
               is located in the Setup menu’s Rendering section.
            
- You can set the output resolution for
               your Action composite to 16-bit fp in the Frame Depth box located
               in the Setup menu’s Resolution section.
            
- If your rendering network is set up with
               GPU-enabled Burn nodes, you can burn 16-bit floating point clips.
               See your Autodesk Burn Installation and User Guide for installation
               and configuration information. If you are not able to burn 16-bit
               floating point clips, an error appears in the Action message
               bar.