For a live-action clip,
            use the Channel Editor to copy the shapes curve of one mesh and
            paste it into another mesh. The shape and translation of the mesh
            at each frame are copied.
         
         To copy and paste meshes for a live-action clip:
         
         
            - Create the mesh at the first frame of
               a clip and modify it over several frames to define the movement
               in the clip.
            
 
            - Click Animation to view the Channel Editor.
            
 
            - Select the shapes channel for the mesh
               you are copying (front_src, front_dst, back_src, or back_dst).
            
 
            - Click Copy.
            
 
            - Select the shapes channel for the mesh
               that you want to be the same as the copied mesh (front_src, front_dst,
               back_src, or back_dst).
            
 
            - Click Paste.
               
NoteIf Auto Key in the
                     Setup menu is enabled, a keyframe is created in the associated animation
                     channel at the current frame every time the mesh is copied to a
                     new frame and modified. When you copy the shapes curve to a new
                     mesh, you copy the mesh and all its keyframes.