Draw
            single-point, open, or closed splines around the features you want
            to warp or morph at the beginning of the effect.
         
         To draw a closed spline:
         
         
            - Go to the frame where you want the effect
               to begin.
            
 
            - Select Spline from the Node box.
            
 
            - If you are creating a morph, select the
               input where you want to draw the spline. To add a spline to Input1,
               for example, select Input 1 in the Morph menu's Input box.
               
NoteWhen creating a morph,
                     a common strategy is to create the spline on just one input, and
                     then copy it to the other. This has important advantages over creating
                     splines on both inputs independently. See 
                              Toggling Spline Nodes from One Input to Another.
                  
 
                
             
            - Click Add (or press N).
            
 
            - Do any of the following:
               
               
                  - Shift-drag
                     to add freehand segments to the spline. Vertices are added where
                     you drag, and appear after you release Shift.
                     You can then use the Lasso Fit parameter to increase or decrease
                     the number of vertices that define the freehand segments of the
                     spline. If you add or delete vertices on the spline, or exit, the
                     influence of the Lasso Fit parameter on the number of vertices is
                     lost. See 
                              Adjusting the Number of Points in Freehand Segments. 
                  
 
               
             
            - To close the spline, do one of the following: 
               
                  - Click Close.
                  
 
                  - Press C.
                  
 
                  - Click the first vertex.
                  
 
                  - While holding Shift,
                     drag to the first vertex.
                  
 
               
               When the spline is closed,
                  its vertices and tangents can then be edited.
               
             
         
         To draw a single-point or open spline:
         
         
            - Go to the frame where you want the effect
               to begin.
            
 
            - Select Spline from the Node box.
            
 
            - If you are creating a morph, select the
               input where you want to draw the spline. To add a spline to Input1,
               for example, select Input 1 in the Morph menu's Input box.
               
NoteWhen creating a morph,
                     a common strategy is to create the spline on just one input, and
                     then copy it to the other. This has important advantages over creating
                     splines on both inputs independently. See 
                              Toggling Spline Nodes from One Input to Another.
                  
 
                
             
            - Click Add (or press N).
            
 
            - Do any of the following:
               
                  - Click to add vertices. If you are drawing
                     a single-point spline, proceed to the next step.
                  
 
               
               
                  - Shift-drag
                     to add freehand segments to the spline. Vertices are added where
                     you drag, and appear after you release Shift.
                     You can then use the Lasso Fit parameter to increase or decrease
                     the number of vertices that define the freehand segments of the
                     spline. If you add or delete vertices on the spline, or exit, the
                     influence of the Lasso Fit parameter on the number of vertices is
                     lost. See 
                              Adjusting the Number of Points in Freehand Segments. 
                  
 
               
             
            - To finish the spline, do one of the following: 
               
                  - Click Finish.
                  
 
                  - Press F.
                  
 
                  - Click the last vertex.
                  
 
               
               When the spline is finished,
                  its vertices and tangents can then be edited.
               
               If you want to view the
                  nodes that are added with each new spline, select DistortSchm from
                  the View box or press the ~ key.
                  You can use Distort's schematic to access a menu, create parent-child
                  relationships between splines and axes, delete splines, link Input1
                  and Input2 splines to create morphs, as well as perform other organizational
                  tasks. See 
                           Using Distort's Schematic.
               
             
         
         To show and hide splines:
         
         
            - From the Warp or Morph menu in the Distort
               module, do one of the following:
               
                  - To work with source splines, click Source.
                  
 
                  - To work with destination splines, click
                     Destination.
                  
 
                  - To work with source splines while seeing
                     the destination splines as a reference, click Destination Show.
                  
 
                  - To work with destination splines while
                     seeing the source splines as a reference, click Source Show.
                  
 
               
               NoteTo toggle between
                     splines drawn on the Input1 and Input2 clip, select Input1 or Input2
                     from the Input box.
                  
                
             
         
         To colour splines:
         
         
            - Click the Source colour pot or the Destination
               colour pot, and use the colour picker that appears. See 
                        Colour Picker.
               
The colour you pick is
                  applied to all source or destination splines accordingly.