You can create many warps
            on a single input clip. Each destination spline offset from its
            source creates a warp on the clip. The following is an example of
            a simple warp.
         
         To create a warp:
         
         
            - Once a spline shape has been made, click
               Warp to display the Warp menu.
            
 
            - From the View box, display the Result
               view to see the spline shape over the input clip.
            
 
            - Set the timebar positioner to the effect's
               first frame.
            
 
            - From the Warp menu, enable Source.
               
All Input1 source splines
                  are displayed.
               
             
            - If necessary, adjust the vertices of
               the shape by moving points or curve handles.
               
TipTo prevent the warping
                     of the clip as you edit a spline, make sure Link Src & Dst is
                     selected in the Link box. Otherwise, as you edit either a source
                     or destination spline, it will be offset from its corresponding
                     source or destination—this is what will eventually create
                     your warp. You can toggle between Link Src & Dst and Enable
                     Warp by pressing the W hotkey.
                  
                
             
            - Set the timebar positioner to the effect's
               final frame.
            
 
            - From the Link box, select Distort.
            
 
            - Enable Destination, and then adjust the
               vertices of the shape by moving points or curve handles. Edits to
               the destination spline-based shape will produce immediate warping.
            
 
            - Refine the warp as necessary. See 
                        Refining Distortions.