Morphing
gradually transforms an image in a front clip into an image in a
back clip. The effect is achieved by warping the two images and dissolving
between the front and back clips. Unlike warping, which requires only
a front source mesh and a front destination mesh, morphing requires
a source mesh and a destination mesh for both the front clip and
the back clip.
The front source mesh
defines the original shape of the image in each frame of the front
clip. Similarly, the back source mesh defines the original shape
of the image in each frame of the back clip.
NoteYou should create
the mesh over a slightly larger area of the image than just the
part you want to affect. See
Defining a Mesh.
Both the front and the
back destination meshes correspond to the warped image. Since the
front clip transforms into the back clip:
- At the first frame, the front and back
destination meshes correspond to the shape of the front clip.
- At the last frame, the front and back
destination meshes correspond to the shape of the back clip.
The general steps for morphing:
- Load the appropriate clips into the Warper.
You need to load at least a front clip and a back clip.
- In the Warper menu, click Morph.
- Set up the clips (see
Setting Up the Clips).
In general:
- Set Front to On.
- Set Back to On.
- Click Front to view the front clip.
- Define the front source mesh to match
the shape of the front clip at each frame.
- Define the back source mesh to match
the shape of the back clip at each frame.
- Define the front and back destination
meshes. You can either use Source interpolation to automatically
modify the destination meshes or copy and paste the meshes and set
the keyframes manually.
- When you finish modifying the meshes,
go to frame 1 and click Process to process the clip.