Access
            the LUT Editor to create custom 1D LUTs or tailor existing ones.
         
         You can access the LUT
            Editor from:
         
         
            - The Desktop.
            
- The Import Image menu.
               NoteYou cannot import
                     3D LUTs when you access the LUT Editor from the Import Image menu
                     or the Deliverables menu.
                   
- The
               Batch schematic using a LUT Editor node, or from a Library, Export,
               Output, or Batch FX Output node via any one of these nodes' RGB LUT
               menus.
            
- The Batch clip via
               its RGB LUT menu.
            
- The Deliverables menu.
            
You can also access the
            LUT Editor to process clips with 3D LUTs. See 
                     Processing Clips with 3D LUTs.
         
         Once the LUT Editor is
            open, you can define a basic conversion LUT type—logarithmic
            to linear, vice versa, or custom. Or, you can use an existing LUT
            Editor setup as a starting point for creating the new LUT. A setup
            preserves certain useful menu settings.
         
         To access the LUT Editor from the Desktop:
         
         
            - From
               the Format menu, click LUT.
            
- Select
               a clip.
            
- Select
               a destination reel.
               The LUT Editor appears.
                
- Click LUT Editor, select a clip, and
               then select the destination for the processed clip.
               The LUT Editor appears,
                  loaded with the current frame of the clip.
                
- Define a basic LUT type, or load a LUT
               Editor setup to begin customizing the LUT. You can also load a 3D
               LUT with which to process the clip. See: