Adding Grain Using a Custom or Monochrome Grain Signature
 
 
 

Use the Custom option to define Red, Green, and Blue Gain curves that are used to generate the grain signature.

Using the Mono option, you can also apply custom monochrome noise, an option that is useful if you are adding grain to monochrome clips. Monochrome noise does not have to be black and white noise. You can adjust the Red, Green, and Blue curves to tint the grain in cases where you are adding grain to, for example, sepia monochrome clips.

To add grain by defining a custom colour or monochrome grain signature:

  1. From the Grain Signature box, click Custom or Mono.

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    Instead of RGB sliders, the Custom option provides Red, Green, and Blue Gain curves for each channel that you can edit to produce the grain signature that you need:

    • If you select Custom, the noise associated with the grain signature is colour noise.
    • If you select Mono, the noise is monochrome, though not necessarily black and white. You can tint the grain you add by adjusting the Red, Green, and Blue Gain curves.
  2. To add grain to the clip, adjust the Red, Green, and Blue Gain curves.

    The Red, Green, and Blue Gain curves represent the degree of grain added along the vertical axis, and the corresponding luma value of the selected channel on the horizontal axis. For example, to add grain primarily at the higher luma range of the red channel, drag the right-most control point of the red curve upward.

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    (a) Gain curves  

    The Red, Green, and Blue Gain graph provides a thorough set of controls that you can use to modify the Red, Green, and Blue Gain curves as needed:

    • Select the curve that you want to modify by selecting the corresponding option from the Channel box below the RGB Gain graph.
    • To modify the shape of the selected curve, press M to select Move edit mode and then drag its control points.
    • To add control points to the selected curve, press A to select Add edit mode and then click the curve at the location where you want to add the control point.
    • To delete control points from the selected curve, press D to select Delete edit mode and then click the control point that you want to delete.
    • Use the other edit mode options as needed. Editing these curves and the options you can use are similar to editing animation curves. See Editing Keyframes.
    • To undo the previous modification, click Undo.
    • To reset the RGB Gain curves, click Reset.
  3. To adjust the radius of the grain along the X-axis, drag the RGB Radius X sliders:
    • Enable Proportional and drag the RGB Gain sliders to add grain proportionately to the R, G, and B channels.
    • Disable Proportional and adjust the R, G, and B channels independently to fine-tune the grain radius.
  4. To adjust the radius of the grain along the Y-axis, drag the RGB Radius Y sliders:
    • Enable Proportional and drag the R, G, and B Gain sliders to add grain proportionately to the R, G, and B channels.
    • Disable Proportional and adjust the R, G, and B channels independently to fine-tune the grain radius.
  5. When you are satisfied with the result, click Process to add grain to the clip or continue building your processing pipeline in Batch.