The possibilities of what you can animate in the Universal Channel Editor are extensive. All nodes and clips that you arrange in the Batch process tree are represented in the Universal Channel Editor—except the Keyer and Modular Keyer, and any node that does not use the Channel Editor. You can, therefore, link channel animations from one node to another to create complex animated effects with precision timing.
The following procedure illustrates how to adjust the timing of RGB gamma channels in a Colour Corrector node and the position of 3D text layers in Action so they are in sync. The idea is to create 3D text layers that fly toward the camera. As each 3D text layer leaves the scene, a colour correction animation creates a flare. The flares must be in sync with both the incoming and outgoing 3D text layers.
You can apply this technique in similar instances where you want dramatic changes in channel values to occur together.
To adjust the timing of RGB gamma channels with the position of 3D text layers:
The image feeding into the Colour Correct node should have high luma values.
For full details on creating 3D text strings, see Changing 3D Text Properties.
An example of what the Action schematic might look like is illustrated as follows.
At frame 1, “Tonight” is scaled at 0 so the text begins to appear at frame 4 or 5, where it flies into the scene and past the camera. At frame 30, the word “at” appears and flies into the scene and past the camera. At frame 60, the words “7 p.m” appears and flies past the camera.
You now have a setup that you can use for the colour correction animation. You want to time the colour correction as each text layer goes past the camera.
The gamma changes occur at the same time (30, 60, 90) as the 3D text strings change in the scene.
The following example illustrates keyframes that are synced up with the gamma channel at frame 30.
(a) Red gamma channel
Every time the text flies past the camera, the background should flare to almost white. This all depends on the luma of your background image.