It is possible to output a matte
for a selected media or for the entire scene. Use the Matte Output
option box in the Media list to select between outputting no matte,
a media's matte, or a scene matte.
NoteIn Batch, the Action node
has two outputs, one result and one matte.
To process a media's matte:
- Select media from the Media list.
- Position the timebar where you want to
begin processing the matte.
- Select an option from the Matte Output
box.
Select: |
To Output: |
No Matte |
No mattes for the scene or media (default). |
MediaMatte |
A single media's matte. Grabs the media's processed matte
and copies it directly to a frame buffer. Transformations to the
media are not computed when processing the matte.
|
SceneMatte |
A matte of the entire scene for selected media. If you select multiple
media lines in the Media list, and select Scene Matte, you can output
a combination matte for the selected media. 3D Geometries and particles are also output.
|
BlendMatte |
A matte of the entire scene for selected media, but use
the normal blend mode to respect a scene's transparencies.
|
- Click Process.
The newly processed matte
is placed on the Desktop.
NoteProcessing a SceneMatte
may increase render times.