Flame supports the
            import of 3D data saved in the Alias FBX format.
         
         The FBX standard format
            provides a means for exchanging 3D data—3D polygonal models,
            cameras, lights, keyframe animation—for scene compositions
            between tools and packages developed by different manufacturers.
         
         FBX support makes it
            possible to import and export 3ds Max, Alias Wavefront, Maya, Softimage
            XSI, and LightWave 3D formats. You can import models, scene compositions,
            lights, and camera data.
         
         You can also export camera
            data. See 
                     Importing and Exporting Cameras for
            information on how to export an FBX camera.
         
         To import FBX format data in Action:
         
         
            - Do one of the following:
               
                  - Drag the Import node from the node bar
                     and place it in the schematic.
                  
- Drag the Import node from the node bar
                     and place it where you want it in Result view.
                  
- Double-click the Import node. You do
                     not need to be in Schematic view to add a node in this manner.
                  
 
- In the Import menu, select FBX as your
               format type.
               NoteOnly polygonal models
                     can be imported into Flame. Nurbs and skins, for example, are
                     not supported.
                   
- Select which type or combination of types
               of FBX files you wish to display by clicking the corresponding filter
               button.
                  
                     
                        
                        
                        
                           | Enable: | To: |  
                           | Lights | Import lights from the FBX format file. |  
                           | Cameras | Import cameras from the FBX format file. Free cameras
                              are imported as target cameras (with a point of interest). |  
                           | Models | Import models and 3D geometry from the FBX format file. |  
                           | Normals | Import the models' normal information. |  
 
 
- To use the frame rate of the FBX file
               as the frame rate in Action, enable Keep FBX Frame Rate.
               TipIt might be useful
                     to enable Keep FBX Frame Rate when importing an FBX file before
                     starting to build your animation, otherwise the timing of your animation
                     may be affected.
                   
- To add a keyframe at every frame of the
               imported FBX file, enable Bake FBX Animation. When disabled, Flame translates
               the FBX keyframes to a comparable animation curve in Action.
               Experiment with this option enabled and disabled to get your desired
               results.
            
- Navigate to the location where the FBX
               files are located.
               NoteMake sure that any
                     textures referenced by the FBX files are in the same directory you
                     are importing from.
                   
- Select a file from the file browser.
            
- Click Load.
               The FBX data is imported
                  into Action.