When using clip history
            in an Autodesk Visual Effects and Finishing product, the following
            limitations apply:
         
         
            - If you expand a clip with an Action module
               or node in Smoke, only features that are already available in Smoke
               are editable. If the clip is reopened in Inferno, Flame, or Flint,
               the features accessible in these products will be retained.
            
 
            - If you have a Paint or Stabilizer element
               in your clip history, all modules that precede the Paint or Stabilizer
               module will not be editable. You can, however, modify the elements
               before the Paint or Stabilizer element by selecting the element
               immediately preceding the Paint or Stabilizer element in the history,
               and then pressing the Match hotkey
               to create a clip with the same history in the Source Area. You can
               then use the result clip from the match. The history is expandable
               and editable.
            
 
            - The duration of a clip created in the
               Paint module is not retained. For example, enter the Paint module
               with None selected, and then in the Paint module create a scene
               that is 30 frames. Then go into a module such as Action and
               make some changes. When you view the clip history and click the
               Paint module element, the clip will contain one frame only.
            
 
            - When you enter a module from clip history,
               in and out points mark the duration in the source clip that was
               used in the clip history (unless the entire clip was used). If you
               then make a modification and process the result, only the duration
               of the clip marked by in and out points is rendered, unless you
               park the cursor before the in point. If the cursor is parked before
               the in point, media is added to the head frames, starting from the
               cursor position.
            
 
            - Always apply soft effects or Batch FX
               after you work in modules if you want to edit the soft effects from
               the clip history. If you process a clip in a module after a soft
               effect has been added to the clip history, you can no longer modify
               the preceding clip history. The clip name is also greyed out to
               indicate that the preceding soft effects and modules are no longer
               editable. For example, if you add a timewarp to a clip and then
               go into the Colour Corrector module and process the clip, you will
               not be able to edit the timewarp in the History view. The timewarp
               will be greyed out in the clip history. 
            
 
            - When you process a clip or element starting
               at a frame other than the first, the leading unprocessed frames
               are padded with unrendered frames. Unrendered frames are put in
               the header of the clip, producing a soft clip with a specific number
               of heads. This is necessary in Inferno, Flame, and Flint so that
               when you expand clip history in Batch, the frame numbers match between
               all nodes in the Batch schematic. It is also necessary in Smoke
               so that you can trim the element and then access the clip history
               to render the missing media.