A particle bouncer element
is added and automatically parented to a light source. The particle
bouncer may not be parented by the right light source or axis. The
bouncer must be parented by the light or axis added in the last
step.
NoteThe shape of the
bouncer depends on the particle generator type.
The following figure
shows the schematic and the result of bouncing particles off a bouncer.
To bounce particles off a bouncer:
- Create a particle generator using a light
source, 3D object, or surface as a particle generator. See
Generating Particles.
- Add an axis or a light source to the
scene.
- From the Node bin, double-click the Particle
Bouncer node.
- If you are using an axis to set the position
of the particle bouncer, select the axis and go to step 5. Otherwise,
go to step 7.
- In the Axis menu, enable Free to sever
the parent-to-child relationship between the particle generator
and the axis.
Any transformations and
animations from the particle generator are not passed to the axis.
This makes it easier to place the particle bouncer in the scene.
- Parent the particle generator to the
particle bouncer's axis or light source.
You must parent the particle
generator to the axis or light source; otherwise, the particles
will ignore the particle bouncer.
- In the Particle Bouncer menu, select
Bounce from the Bounce Type box and set the appropriate bounce properties.
NoteIf the particle bouncer
is not parented correctly, unparent the particle bouncer and make
the axis or light source added in the last step its parent.