When each particle in
the particle stream ends, the second particle stream begins. This
can be used, for example, to create fireworks.
To make particles generate other particles:
- Create a particle generator. You can
use a light source, 3D object, or surface as a particle generator.
See
Generating Particles.
- In the schematic, select the Particle
Generator.
- Add another particle generator by double-clicking
the Particle Generator node in the Node bin.
- In the Particle Generator menu, set the
second particle generator's Spread and other properties as appropriate.
See
Setting Particle Properties.
NoteIn the Channel Editor's
folder for the second particle generator, you can set the Spread_V
channel to add variance to the value in the Spread field.
The following figure
shows the schematic and the result of a particle stream that generates
a second particle stream. The first particle stream generates spheres
and the second particle stream generates quads.