Ten particle setups are
provided in the directory /usr/discreet/<product_home>/examples.
To load one of the setup files, open Action using a black frame
as the front, back, and matte clips.
A brief description of
each example particle setup is provided in the following table.
Setup File Name |
Description |
Bounce Example |
Uses a gravity manipulator and a bouncer attached to
an axis. The bouncer appears as a sphere in Camera view. The particles
fall down and bounce off the bouncer.
|
Bounce Example 2 |
Uses a gravity manipulator and two image surface bouncers. |
Bounce Example 3 |
Uses an Accpoint manipulator and a bouncer linked to
an axis. The bouncer follows the Accpoint manipulator.
|
Explode Example |
An example of exploding 3D text. The Geom node is hidden
in Schematic view. The setup uses an Explode generator and Polygon
particles. To add 3D text (Geom
node), go to the Text menu, click the Text field and type the text
string, then click Create.
|
Explode Example 2 |
An example of exploding an image surface. The image surface
is hidden. Media1 is applied to the generator as a texture and uses Wrap
mapping mode. Replace Media 1 with an image of your choice.
|
FireWorks Example |
Uses two linked generators. The first generator generates
few particles at each frame. When these reach the end of their lifetime,
the second generator is activated.
|
Function Example |
Uses a function manipulator that increases the particles' transparency
as they reach the end of their lifetime.
|
Function Example 2 |
Uses a function manipulator with sine and cosine functions
to modify the speed of the particles.
|
Node Example |
Uses 3D text for the particles. The Geom node (the 3D
text) must be named “ParticleDraw”. The generator
is parented to the axis of the Geom node, and the selected particle
type is Node.
|
Transform Example |
Uses a transform manipulator. |