The
BackburnerManagerGroupCapability keyword specifies wether the nodes
in your rendering network are equipped with GPU-accelerated graphics
cards or not. Based on the value of this keyword, the Visual Effects
and Finishing application enables or disables the submission of
jobs that require a GPU (such as floating point jobs) to the rendering
network.
The
BackburnerManagerGroupCapability keyword uses the following syntax
BackburnerManagerGroupCapability <group_capability>
where <group_capability> can be software, gpu, or hybrid depending
on the hardware of the nodes in the rendering network.
- If none of the nodes in your rendering
network are equipped with GPUs, set the value of the keyword to software.
The application does not send jobs that require a GPU to the rendering
network, but only jobs that can be rendered in software mode (using
OSMesa) by the render nodes.
- If ALL the nodes in your rendering network
are equipped with GPUs, set the value of the keyword to gpu. The
application sends all jobs to the GPU-equipped nodes, even if some
jobs do not specifically require a GPU render node. The GPU-equipped
render nodes will render jobs that require a GPU, as well as OSMesa
jobs.
NoteIf your rendering
network also contains render nodes without a GPU, but the BackburnerManagerGroupCapability
keyword is incorrectly set to gpu,
all jobs are sent only to GPU-equipped render nodes, and the nodes
without a GPU are never used.
- If your rendering network contains a
mix of nodes with GPUs and without GPUs, set the keyword to hybrid. The
application sends all jobs to the rendering network, and Backburner Manager
distributes each job to the appropriate type of render node. Jobs that
require a GPU are sent only to GPU-equipped render nodes, while jobs
that do not require a GPU are sent to any available render node
(GPU or non-GPU) to be rendered in software mode.
NoteSet the BackburnerManagerGroupCapability
keyword to gpu or hybrid only if you are sure that
at least one node in your rendering network is equipped with a GPU.
Attempting to submit a job that requires a GPU to a rendering network with
no GPU-equipped render node results in the job being stuck in the
rendering queue indefinitely.
Example
of use
BackburnerManagerGroupCapability
software