The
            BackburnerManagerGroupCapability keyword specifies wether the nodes
            in your rendering network are equipped with GPU-accelerated graphics
            cards or not. Based on the value of this keyword, the Visual Effects
            and Finishing application enables or disables the submission of
            jobs that require a GPU (such as floating point jobs) to the rendering
            network.
         
         The
               BackburnerManagerGroupCapability keyword uses the following syntax
         BackburnerManagerGroupCapability <group_capability>
         where <group_capability> can be software, gpu, or hybrid depending
            on the hardware of the nodes in the rendering network.
         
         
            - If none of the nodes in your rendering
               network are equipped with GPUs, set the value of the keyword to software.
               The application does not send jobs that require a GPU to the rendering
               network, but only jobs that can be rendered in software mode (using
               OSMesa) by the render nodes.
            
 
            - If ALL the nodes in your rendering network
               are equipped with GPUs, set the value of the keyword to gpu. The
               application sends all jobs to the GPU-equipped nodes, even if some
               jobs do not specifically require a GPU render node. The GPU-equipped
               render nodes will render jobs that require a GPU, as well as OSMesa
               jobs.
               
NoteIf your rendering
                     network also contains render nodes without a GPU, but the BackburnerManagerGroupCapability
                     keyword is incorrectly set to gpu,
                     all jobs are sent only to GPU-equipped render nodes, and the nodes
                     without a GPU are never used.
                  
                
             
            - If your rendering network contains a
               mix of nodes with GPUs and without GPUs, set the keyword to hybrid. The
               application sends all jobs to the rendering network, and Backburner Manager
               distributes each job to the appropriate type of render node. Jobs that
               require a GPU are sent only to GPU-equipped render nodes, while jobs
               that do not require a GPU are sent to any available render node
               (GPU or non-GPU) to be rendered in software mode.
               
NoteSet the BackburnerManagerGroupCapability
                     keyword to gpu or hybrid only if you are sure that
                     at least one node in your rendering network is equipped with a GPU.
                     Attempting to submit a job that requires a GPU to a rendering network with
                     no GPU-equipped render node results in the job being stuck in the
                     rendering queue indefinitely.
                  
                
             
         
         Example
               of use
         BackburnerManagerGroupCapability
               software