Use the Rendering settings
            to improve the final output quality of your image.
         
         DecimationDecimation
            is the number of subdivisions for the main patches of the mesh (not
            the small subdivided elements). The default decimation value is
            10, which means that each patch is divided into 10 by 10 elements.
            You should increase this value when:
         
         
            - You want to use smoother curves along
               the edges of the patches.
            
- A patch has been greatly subdivided.
               When the Decimation value is too low, the subdivided sections will
               appear to “swim” instead of locking to points
               and splines.
            
- A patch is twisted extensively. When
               the Decimation value is too low, the interior of the patch may appear
               to fold or break up unexpectedly. Increase the value to smooth the
               interior of the patch.
            
Keep the following points
            in mind when you are adjusting the decimation value:
         
         
            - Increasing the Decimation value will
               cause interaction and processing speed to decrease dramatically.
            
- The Decimation value remains in effect
               during final processing.
            
- There is no relationship between the
               Decimation value and the TexPrec value. The Decimation value defines
               the precision of the geometry, whereas the TexPrec value affects
               the precision of the image that is mapped to this geometry.
            
SamplesThe
            Samples field specifies the anti-aliasing factor. This number specifies
            the number of samples per pixel during final processing.