For interoperability
with FCP, there are a minimal number of steps that must be performed
before importing into WiretapCentral.
- Ensure that the original R3D files are
stored in a location that is accessible to FCP.
- Using REDRUSHES™, convert the R3D files into the QuickTime® DVCPRO HD format. Use DVCPRO720
and burn-in the timecode.
This is a less CPU-taxing
format that you can easily import into Autodesk Visual Effects,
Finishing, or Grading applications, and keep your entire edit, audio
included, as a reference.
NoteDo not modify the
R3D filenames. Instead, use the various comment columns to identify
your clips. Make sure that you keep the full 16-character filename
as a reel name.
- Edit in FCP using the QuickTime files
(created in step 2) that contain the full original R3D filename.
Be aware that the FCP XML file will be used in your Autodesk Visual
Effects, Finishing, or Grading application, and that not all transitions,
effects, and speed changes are supported. Consult your Autodesk
Visual Effects, Finishing, or Grading application user guide.
- Export an FCP XML of the final sequence
for use in your Autodesk Visual Effects, Finishing, or Grading application.
- Select the sequence in the FCP browser.
- Choose File > Export > XML.
- Select Apple XML Interchange Format,
version 4.
- Do not select Include Master Clips Outside
Selection.
- Select Save project with latest clip
metadata (recommended).
The generated XML file
points to the QuickTime files that you used for your offline editing.
- Copy the source R3D files, the QuickTime
files, and the FCP XML to a media folder on a SAN or NFS. Ensure
that:
- The media folder is accessible from both WiretapCentral and
your Autodesk Visual Effects, Finishing, and Grading application.
- You keep the same file/folder hierarchy
where one folder contains all .RDM and .RDC folders and subfolders.
It makes it easier to search for and match events to media when
loading the FCP XML.
- You place the FCP XML in the top folder.
This enables WiretapCentral to find automatically the underlying
media during the import process.