Adding Cameras
 
 
 

You can add multiple cameras under a parent source node to change the point of view (by orbiting to a different orientation, for example). Camera 0 is always the default camera in a scene (you may need to pan in the schematic to see this camera). See Action: Camera.

If you have multiple child cameras under a selected parent source node, you can switch from one camera to another by using the Camera Selector in the Source menu.

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