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Home: Flint
Modifying Motion Path Speed
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Controlling the Speed of Objects
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Working with Motion Path Tangent Handles
Moving a Vertex on a Motion Path
Since
you create a motion path in the scene and not in the Channel Editor,
you do not have to be positioned at a specific keyframe to move
the vertices of a motion path. You can move vertices and tangent
handles for any keyframe in the animation.
Moving a locked vertex
on the spline changes the position of the object at that frame.
A locked keyframe on the speed curve can only be moved along the
horizontal axis (frame number). This changes the frame where the
animation reaches a particular point on the spline, but not the shape
of the spline. Thus only the animation timing is affected.
To move a vertex on a motion path:
- From the Edit Mode box, select Move.
- Select a vertex on the motion path.
- Drag the vertex or keyframe to its new
location.
To move a keyframe on the speed curve:
- From the Edit Mode box, select Move.
- Select a keyframe on the speed curve.
- Drag the keyframe to a new position.
NoteYou cannot move the
first and last keyframes vertically because the timing of the animation
must begin at 0% and end at 100%.
To move the speed curve in the Animation
Curve window:
- From the Edit Mode box, select Translate.
- Select the speed curve.
- Drag the curve horizontally to a new
position.
NoteYou cannot translate
the first and last keyframes vertically because the timing of the
animation must begin at 0% and end at 100%.