For
a live-action clip, use the Channel Editor to copy the shapes curve
of one mesh and paste it into another mesh. The shape and translation
of the mesh at each frame are copied.
To copy and paste meshes for a live-action clip:
Create the mesh at the first frame of
a clip and modify it over several frames to define the movement
in the clip.
Click Animation to view the Channel Editor.
Select the shapes channel for the mesh
you are copying (front_src, front_dst, back_src, or back_dst).
Click Copy.
Select the shapes channel for the mesh
that you want to be the same as the copied mesh (front_src, front_dst,
back_src, or back_dst).
Click Paste.
NoteIf Auto Key in the
Setup menu is enabled, a keyframe is created in the associated animation
channel at the current frame every time the mesh is copied to a
new frame and modified. When you copy the shapes curve to a new
mesh, you copy the mesh and all its keyframes.