You animate the tolerance, softness, and patch ranges by changing the range at different frames. In the Channel Editor, range changes appear in the Shape channel. You can set a Shape keyframe by:
If you display the convex hull while animating a key element, the convex hull fills the ellipsoid in between keyframes. The sample is recreated to fill the ellipsoid on interpolated frames. This ensures the smoothest possible transition between keyframes.
To display the Channel Editor, click the Animation button. For animation basics, see Animation.
The shape of ellipsoids and patches is defined by their translation, rotation, and scaling values, so the Shape keyframe is actually composed of multiple parameters. The Y value in the Channel Editor does not have the same significance as it does for a single parameter (for example, opacity). Instead, the Y value is composed of sequential numbers that represent keyframes that have been set. Each consecutive keyframe is assigned a sequential Y value: the first keyframe has a Y value of 1, the second has a Y value of 2, and so on. Although the Y value does not represent a single value, you can still adjust the curve to tweak the shape.
To animate the range of a key element:
Keyframes are added at each frame where you change the tolerance, softness, or patch range.
Parameter values in between keyframes are interpolated. Change the type of interpolation using the Channel Editor.
The default interpolation for the shape curve is Hermite, which creates a smooth transition between keyframes. If your clip has a very sudden change in the colour values (for example, if a light was switched on at a particular frame), use Constant interpolation between the two keyframes where the change occurs. See Setting Interpolation.