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Bouncing Particles
Bouncing Particles
Bouncing Particles Off a Bouncer
Bouncing Particles Off
an Image
You can bounce particles
off an image surface only. Particles will bounce off bilinear and
bicubic surfaces, but only on the original flat surface and not
on any changes in shape.
To create the bouncing
particle effect, you start with a particle generator. When you determine
the image off which you want to bounce particles, you must parent
the particle generator to the image; otherwise, the particles will
ignore the image. The following figure shows the schematic and the
result of bouncing particles off an image using a light source as
a generator.
To bounce particles off an image:
- Add an image off which you want to bounce
particles.
- Create a particle generator using a light
source, 3D object, or surface as a particle generator. See
Generating Particles.
- Parent the particle generator to the
image's axis.
- Select the image's axis and, in the Axis
menu, enable Free.
The parent-to-child relationship
between the particle generator and the image is severed, allowing
you to place the image in the scene more easily. Any transformations
and animations from the particle generator are not passed to the
image.
- Move the image in the scene until the
particle stream passes through it. To do this, you may have to switch
views or orbit the camera.
- In the schematic, select the image.
- From the Node bin, double-click the Particle
Bouncer node.
A particle bouncer is
added and parented by the image.
- To access the Particle Bouncer menu,
double-click the particle bouncer node in the schematic, or follow
the tab population rules for the Object menu (see
Selecting Objects and Populating Menu Tabs).