Marking In and Out Points
 
 
 

Mark in and out points directly on the timeline or on the clip itself using the frame marking controls found in the Player Setup menu and the Batch Basic menu.

In the frame marking controls, the timecode for the in and out points appears in the fields next to the In and Out buttons. The duration between the in and out points appears in the Duration field.

On the timeline, the material between the in and out points is highlighted.

To mark in points and out points on the timeline:

  1. Display the frame where you want to insert the in or out point.
  2. Do any of the following:

    In points and out points appear on the timebar and on the timeline.

    Show small imageShow large image

    (a) In point in timebar  (b) Out point in timebar  (c) In point in timeline  (d) Out point in timeline  

    TipYou can also add in points and out points while the clip is playing.

To mark in and out points based on the current timeline selection:

  1. Make a selection on the timeline.
  2. Press '.

    The incoming frame of the selection is marked with an in point and the outgoing frame is marked with an out point.

To mark in points and out points using the frame marking controls:

  1. Do one of the following:
  2. Display the frame where you want to mark the in point.

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    (a) In point button  (b) Out point button  (c) In point in timebar  (d) Out point in timebar  

  3. Click In.

    An in point is added at the current frame. The blue LED indicates that the field is constrained; the in point will not change regardless of any changes made to the out point or duration.

  4. Display the frame where you want to mark the out point.
  5. Click Out.

    An out point is added at the current frame. The blue LED indicates that the field is constrained. You cannot change the duration now that both the in point and out point are constrained.

To toggle the constraint for any field on or off:

  1. Ctrl-click the label.
    NoteThe In and Out buttons can be constrained. When two of the three buttons are constrained, the unconstrained one cannot be modified. Constraining in points and out points is useful when creating timewarps.

To edit in and out points:

  1. Do one of the following: