Use the following controls to choose between hardware texture-mapping or polygons for processing.
RepeatSpecifies how pixels are handled when a source mesh goes outside of the borders of an image. When this button is disabled, anything outside of the image is considered black. When the button is enabled, the image is repeated. TexRepeat is disabled by default.
Texture QualityProvides three texture rendering options.
Click Preview to hide the mesh and preview the resulting frame.
Precision (Texture/Precision Ratio)Indicates a speed/quality ratio for interaction as well as the rendering quality when Low Quality is selected as the rendering option. The higher the value, the higher the quality of the display during interaction, and the higher the quality of final processing when rendering under Low Quality.