Applying 3D LUTs to the Image Window
 
 
 

To accurately display film clips, you can apply 3D LUTs to the image window, including the reference area and the reference overlay in Resize.

To apply a 3D LUT to a clip in the image window:

  1. With a clip in the current viewport set to Front, Back, or Result view, enable Use 3D LUT (Ctrl+Shift+~) to enable 3D LUT display mode.

    The 3D LUT displayed in the 3D LUT List box is applied to the viewport. Its name appears in the lower-right corner of the viewport. When the 3D LUT is on, its name is in light blue. When it is off, its name is in black.

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    (a) 3D LUT name in the viewport  

    Image courtesy of Technicolor (formerly Toybox)

  2. To change 3D LUTs, do one of the following:
  3. To disable 3D LUT display mode, press Ctrl+Shift+~.

Applying 3D LUTs to the Reference Area and Overlay

You can enable 3D LUT display mode, and then apply 3D LUTs to the frames displayed when using the reference overlay in Resize.

To apply 3D LUTs to the reference overlay:

  1. In the View menu, enable Split Bar to display the overlay in the viewport.
  2. Enable Use 3D LUT display mode for the reference buffer.
  3. Select a LUT from the 3D LUT List box.

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  4. To disable 3D LUT display mode for the reference overlay, select the Reference Buffer Off option.