You can export any of
your work out of Mudbox and quickly import it into Autodesk Maya
with just a few mouse/stylus clicks using the File
> Send to Maya feature.
NoteMaya has a similar
feature for exporting files to Mudbox (File > Export Selected
to Mudbox). For more information, refer to the Maya 2011
user documentation. The Export Selected to Mudbox feature
is not compatible with versions of Mudbox earlier than Mudbox 2011.
FBX files exported from Maya 2011 are not compatible with Mudbox
versions earlier than Mudbox 2011 unless an earlier FBX version
is specified in the FBX export options.
Mudbox launches Maya
(provided its installed on your computer) and imports it into its
working 3D view. If Maya is already running, it prompts you whether
you want to save your work before importing the Mudbox file.
NoteThe
Send
to Maya feature exports from Mudbox using the Autodesk®
FBX® file format. For more information, see
Export using FBX.
- Select File > Send To Maya... to
export your work to Maya.
The Send
To window appears.
- Set the Send option
as follows:
- All Meshes -
When you want all items in the scene exported to the receiving application.
- Selected Meshes Only -
When you want specific items to be exported. You must select those
items prior to using this feature.
- Set the paint layers output options as
required:
- Don’t send paint layers -
No paint layers are exported. The model will appear in the receiving
application with the default shading material.
- Flatten the paint layers
in each channel - One paint layer for each channel type
(Diffuse, Bump, Gloss, and so on) is exported should they exist.
When a paint channel contains multiple paint layers, the layers
are collapsed to one layer before export.
- Send paint layers separately -
All paint layers that exist for a model get exported combined into
a layered shading material. The appearance of paint layers in the
receiving application may differ from how they originally appeared
in Mudbox due to how layer blend modes are handled by each application.
Normal and displacement maps cannot be combined into a layered material,
so they are collapsed into one layer for their associated channel
prior to export. For more information on where the paint layers
are saved, see
Export using FBX.
- Set the sculpt layers output options
as required:
- Flatten sculpt layers
before sending - Keep in mind that only the current subdivision
level is exported when exporting a mesh from Mudbox. You may wish
to use the Page Up or Page
Down keys to display another subdivision level prior
to sending to the other application. Any sculpt layers not locked
to the current subdivision level are baked into the resulting mesh
when it gets exported. The current subdivision level becomes the
base level for the exported mesh.
- Export sculpt layers
on current mesh level as blendshapes - If you want to
preserve the separate sculpt layers, turn this option on. Only sculpt
layers associated with the current subdivision level are exported
as blend shapes in the FBX file.
- Click Send.
Mudbox launches Maya
and imports the Mudbox file. If the application is already running,
it prompts to save any existing work prior to import.If the application
does not launch, see
Troubleshoot file import and export.