Mudbox 2011 Service Pack
1 fixes the following issues:
Posing fixes
- Deleting skeletons in the Object
List is now possible. (Right-click and select Delete
Object.)
- Adding objects to an imported skeleton
by painting weights is now possible
- Weights not propagating properly on subdivision
- Shadows and ambient occlusion display
not updating when posing
- Various interaction issues when selecting
and posing joints
- Imported n-sided or triangle meshes with
bones cannot be posed when subdivided
FBX fixes
- Instances cause import error
- Textures display incorrectly in imported
FBX files with different paint layer sizes
- Camera FOV and camera names from 3ds
Max not importing correctly
- Crash on Mac OS X when importing malformed
skeletons from 3ds Max
Stencil fixes
- Dry brush with stencil on not working
correctly
- Painting using stencil crashes if stencil
is 24bit/pixel .tga
- Stencil image should display full color
only when the Projection brush is active, black and white when other
tools are selected.
Edge Bleed fixes
- If a normal map is extracted using the
Subdivision method, the resulting map does not have edge bleed
- Edge Bleed option
in Preferences > Paint not
working for ambient occlusion maps
User interface fixes
- 3ds Max hotkey settings are incorrect
- Brush resize down/up hotkeys not working
on values larger than 100
- Shift hotkey not working for temporary
weight painting smooth
Other fixes
- Flatten to UV space using mesh with no
UVs causes crash
- Error using Eyedropper to
pick color on mesh with no UVs. Mudbox now creates UVs automatically.
- Incorrect GPU RAM detection causing many
warnings to pop up. See
Environment variables for
updated information.
- Depending on the shadow Depth Map Resolution
and the size of the movie, shadows do not render correctly in turntable
movies