To
work efficiently in Mudbox, you must be able to view and sculpt
your 3D model from many points of view. You do this by adjusting
the position of the viewing (perspective) camera in relation to
your model by dollying (zooming), tracking (panning), or tumbling
(orbiting) the camera.
NoteMudbox uses a three-button
configuration for camera actions similar to Autodesk® Maya®.
To
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Keyboard Shortcut: (Windows)
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Keyboard Shortcut: (Mac OS X)
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Action/Results
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Rotate the camera
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Alt +
Left button
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Alt +
Left button
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Press
the Alt key then drag in the 3D
View while pressing the left button on the mouse/stylus.
The camera rotates about its center of interest.
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Track the camera
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Alt +
Middle button
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Alt +
Middle button
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Press the Alt key
then drag in the 3D View while pressing the
middle button on the mouse/stylus. The camera moves in a sideways
motion.
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Dolly the camera
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Alt +
Right button
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Alt +
Right button
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Press the Alt key
then drag in the 3D View while pressing the
right button on the mouse/stylus. The camera moves toward its center
of interest. You can also dolly using the scroll wheel if your mouse
has this feature.
NoteFor Maya users familiar
with dollying using the left and middle mouse buttons, this key combination
is also supported.
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Roll the camera
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Shift +
Middle button
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Shift +
Middle button
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Press the Shift key
and then drag in the 3D View while pressing the
middle button. The camera rolls about its barrel.
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Focus on a location
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F
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F
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Place your cursor over
the model and press the F key. The
location beneath the cursor becomes the camera's center of interest.
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Frame All
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A
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A
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Repositions the camera
so that all visible geometry is within the camera's field of view.
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