Mudbox SDK Requirements
 
 
 

These are the requirements of the Mudbox SDK.

Library Requirements

Most Mudbox plug-ins will need to be linked against the Mudbox and Qt C++ libraries included with the SDK.

Plug-in materials that are built on Cg shaders, like the ToonMaterial example, will also need to link against the Cg library which is included with the SDK. For more information see http://developer.nvidia.com/object/cg_toolkit.html.

Some plug-ins, such as the FixedFunctionMaterial sample, use the OpenGL library. The Mudbox SDK is compatible with OpenGL 2.0 or later. The Mudbox SDK provides a convenience header file: MudBoxGL.h for referencing OpenGL headers, but does not include the OpenGL headers or library files themselves. For more information see http://www.opengl.org/.

Windows Requirements

To compile plug-ins using the Mudbox SDK on Windows you will need to use Visual Studio 2008, Standard Edition or higher. Visual Studio Express is not officially supported.

Mac OS X Requirements

To compile plug-ins using the Mudbox SDK on Mac you will need the latest version of XCode.

Hardware and OS Requirements

The hardware and OS requirements for compiling plug-ins for Mudbox are the same as for Mudbox itself.