The Mudbox scene is organized as a tree of objects that derive from the TreeNode object.
The primary scene elements involved in the visual representation of the scene derive from GroupNode.
These are:
-
Camera - Represents a camera (point of view) in a Mudbox scene. Only one is active at one time.
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Geometry - Represents a 3d object in the scene.
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Light - Represents a light source in the scene. Derives from GroupNode.
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Transformation - Represents a position, scale, and/or rotation transform of a child node such as a Camera,
Geometry or Light.
You retrieve a pointer to the scene via a call to Kernel::Scene(), on the singleton
Kernel object. For example: Kernel()->Scene().