The vertex and face data of an object in Mudbox is stored in a Mesh object.
Mudbox meshes can contain three sided polygons (tris), four sided polygons (quads) or a
mix.
Mesh Classes
These are the primary classes involved with working with meshes. The Mesh class inherits from Topology.
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Mesh - A Mesh is a collection of vertices organized into faces, and optional texture coordinate
information.
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Topology - Represents the topology data of a mesh, providing information about the structure of a
surface, e.g. how faces are layed out.
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SubdivisionLevel - Represents one level of subdivision details in a geometry.
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MeshChange - This class is a collection of vertex position changes made to a mesh.
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MeshGrid - An interface that provides information about the structure of the surface, used in
level of detail rendering.
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MeshRenderer - This is the base class for a renderer implementation, which transforms a mesh into the OpenGL pipeline.
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TangentGenerator - Defines the tangent space used by Mesh objects.
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Vertex - Represents a vertex point on a Mesh with its associated data.