Textures
 
 
 

A texture (Texture) is a 2D array of pixel values like an Image. Textures can be the target of OpenGL texture operations. A texture also supports undo and redo operations.

In Mudbox, textures are confined to a 0 to 1 UV space. If an object has texture coordinates that go outside this 0-1 space, then multiple texture tiles are used to represent the texture, one tile per unit region in texture space. The Texture class represents a single texture tile, and multiple tiles are contained in a TexturePool class.

Texture Classes

These classes are for working with textures.