Layers are used for organizing object and a transparency value assigned to each element.
There are two kinds of layers: 2D layers, derived from Layer, and 3D (sculpt) layers
derived from LayerMeshData.
Layer and Viewport Filter Related Classes
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Layer - The base class for anything which is an element of a list with a fixed order
and a transparency value assigned to each element. For more information see the topic 2D Layers.
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LayerMeshData - Represents a 3D sculpt layer. It stores offsets
(deltas) to the vertex positions of a mesh. For more information see the topic Sculpt Layers.
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LayerContainer - Contains and manages a list of layers. For more information see the topic Layer Containers.
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ViewPort - Represents the 3D viewport where Mudbox renders the scene. For more information see the topic Viewport.
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ViewPortFilter - Represents an object which is used to apply some
post-processing effect to the viewport. For more information see the topic Viewport Filters.
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ViewPortState - Holds all the information about the current viewport state, used by ViewPortFilter objects.
For more information see the topic Viewport Filters.