This topic describes the basic information related to writing the various different kinds of plug-ins.
Plug-in Basics
Most Mudbox plug-ins are represented in memory using the class Plugin, however
when you write a plug-in you use the macro MB_PLUGIN to create an instance of the
Plug-in class.
In order to expose a plug-in's functionality to Mudbox, you must hook into the Mudbox
RTTI system (see Run-Time Type Information (RTTI)).
This is done using the macros DECLARE_CLASS and IMPLEMENT_CLASS.
Plug-in Base Classes
All plug-ins derive either directly or indirectly from the Node class.
The following classes are used as base classes for specialized kinds of plug-ins:
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ScreenSpacePicker - Base class of mesh point selection plug-ins.
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Picker - Base class of plug-ins used for finding points on a mesh corresponding to another.
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Importer - Base class of mesh importer plug-ins.
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Exporter - Base class of mesh exporter plug-ins.
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SurfaceSmoother - Base class of plug-ins that provide information about the limit surface of a mesh.
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TangentGenerator - Base class of plug-ins that customize the definition of tangent space.
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BrushOperation - Base class of custom brush plug-ins.
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MeshGrid - Base class of plug-ins that control the algorithm for dividing meshes into grids.
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MeshRenderer - Base class of plug-ins that transform a mesh into the OpenGL pipeline.