When each particle in
            the particle stream ends, the second particle stream begins. This
            can be used, for example, to create fireworks.
         
         To make particles generate other particles:
         
         
            - Create a particle generator. You can
               use a light source, 3D object, or surface as a particle generator.
               See 
                        Generating Particles.
            
- In the schematic, select the Particle
               Generator.
            
- Add another particle generator by double-clicking
               the Particle Generator node in the Node bin.
            
- In the Particle Generator menu, set the
               second particle generator's Spread and other properties as appropriate.
               See 
                        Setting Particle Properties.
               NoteIn the Channel Editor's
                     folder for the second particle generator, you can set the Spread_V
                     channel to add variance to the value in the Spread field.
                   
The following figure
                  shows the schematic and the result of a particle stream that generates
                  a second particle stream. The first particle stream generates spheres
                  and the second particle stream generates quads.