Access
the LUT Editor to create custom 1D LUTs or tailor existing ones.
You can access the LUT
Editor from:
- The Desktop.
- The Import Image menu.
NoteYou cannot import
3D LUTs when you access the LUT Editor from the Import Image menu
or the Deliverables menu.
- The
Batch schematic using a LUT Editor node, or from a Library, Export,
Output, or Batch FX Output node via any one of these nodes' RGB LUT
menus.
- The Batch clip via
its RGB LUT menu.
- The Deliverables menu.
You can also access the
LUT Editor to process clips with 3D LUTs. See
Processing Clips with 3D LUTs.
Once the LUT Editor is
open, you can define a basic conversion LUT type—logarithmic
to linear, vice versa, or custom. Or, you can use an existing LUT
Editor setup as a starting point for creating the new LUT. A setup
preserves certain useful menu settings.
To access the LUT Editor from the Desktop:
- From
the Format menu, click LUT.
- Select
a clip.
- Select
a destination reel.
The LUT Editor appears.
- Click LUT Editor, select a clip, and
then select the destination for the processed clip.
The LUT Editor appears,
loaded with the current frame of the clip.
- Define a basic LUT type, or load a LUT
Editor setup to begin customizing the LUT. You can also load a 3D
LUT with which to process the clip. See: