Use the Store tool to manage how media are stored by Flame.
Store media on the framestore to ensure that Flame is the sole owner of the media and prevents it from being modified by an outside source; it can also provide better playback performances, depending on your setup. Storing a clip converts it from a clip with unmanaged media to one with managed media.
Unstore media from the framestore to allow the substitution of sources, or to easily perform a relink operation. Unstoring a clip converts it from a clip with managed media to one with unmanaged media.
(a) Source Format indicator marking a clip with managed media and import history
To store media to the framestore:
The media of each selected clip is copied to the framestore. The clips that you selected become clips with managed media. If more than one instance of a clip with unmanaged media is present in the library, every instance of that clip changes to a clip with managed media.
While the media is being transcoded to the framestore, Flame marks which frames it has not yet imported using the Pending Render overlay. Flame also displays the unmanaged media frames until the Pending Render-overlaid frames are completely transcoded.
To unstore media from the framestore:
The clip now displays the unmanaged media. If the media referred to by the clip is no longer available, the Player displays a checkered frame. But the clip proxies are still available, and can be displayed in the Player. If more than one instance of a clip with unmanaged media is present in the library, every instance of that clip changes to a clip with unmanaged media.