This release introduces
            a new GPU-based processing pipeline in Action to replace the OpenGL
            fixed-pipeline. This new shading pipeline opens up creative possibilities
            with quality and interoperability improvements.
         
         
            - A
               new shader node allows you to selectively apply shading per object
               in Action, with different shading algorithms, such as Cook-Torrance,
               Fresnel, and Car Paint.
            
- New
               texture map nodes are introduced to add realistic 3D details to
               your surfaces and geometries: Parallax, Specular, and Emissive maps. 
            
- The Texture node is now split into two
               map nodes with more user settings:
               
                  - Diffuse MapA
                     new mapping type is added: Perspective, allowing for a transformation
                     based on a camera’s field of view (FOV).
                  
- Reflection MapAllows
                     you to simulate a mirrored surface. The Reflection Map results can
                     be combined to the Diffuse Map results.
                  
 
- Surface and map menus now allow you to
               select advanced filtering options, such as anisotropic or EWA (Elliptical
               Weighted Average) filtering.
            
See 
                     Action: Textures