This release introduces
a new GPU-based processing pipeline in Action to replace the OpenGL
fixed-pipeline. This new shading pipeline opens up creative possibilities
with quality and interoperability improvements.
- A
new shader node allows you to selectively apply shading per object
in Action, with different shading algorithms, such as Cook-Torrance,
Fresnel, and Car Paint.
- New
texture map nodes are introduced to add realistic 3D details to
your surfaces and geometries: Parallax, Specular, and Emissive maps.
- The Texture node is now split into two
map nodes with more user settings:
- Diffuse MapA
new mapping type is added: Perspective, allowing for a transformation
based on a camera’s field of view (FOV).
- Reflection MapAllows
you to simulate a mirrored surface. The Reflection Map results can
be combined to the Diffuse Map results.
- Surface and map menus now allow you to
select advanced filtering options, such as anisotropic or EWA (Elliptical
Weighted Average) filtering.
See
Action: Textures