The 3D Blur node uses Z-depth map information to create a plausible blur effect. The node accepts a front, back, and matte input. Additional inputs are available for Z-depth map, motion data, and kernel media.
The 3D Blur node can be used as:



(a) Z-depth input tab (b) Forward Flow input tab (c) Kernel input tab
The following table describes a general workflow for the 3D Blur node.
| Step: | Refer to: | 
|---|---|
| 1. Apply a lens blur to the image. | See Creating a Lens Blur. | 
| 2. Determine the shape of the blur. | See Changing the Blur Pattern. | 
| 3. Apply depth of field effects to the image. | See Simulating a Depth of Field Effect. | 
| 4. Apply motion blur effects to the image. | See Simulating a Motion Blur Effect. |