Displacement Objects in Action
 
 
 

A displacement map in Action now can be applied as its own node. This new workflow extends the range of manipulations that can be applied to a displacement map. See Adding a Displacement Map.

Displace Map nodes can also be added to 3D objects. You can use the new UV Mapping tab in the Geometry menu to select how the UVs of an attached displace node are mapped to the 3D model. See Using UV Mapping.

NoteThe previous method of using displacement maps in the Surface menu has been removed. Any setups using the previous displacement method will be converted to the new displacement method upon loading. The exception to this new method is using displacement with DVE Layer Objects, which still uses the previous displacement method, but with an improved tabbed Surface menu. See Displacing DVE Layer Objects.