Viewing Clips in the LUT Editor
 
 
 

Your view options depend on the location from which you access the LUT Editor. When accessed from the Import Image menu, you can view the current result and compare it with a reference clip.

In Smoke 2K, when you access the LUT Editor from Batch, your view options are greater, based on the view options available to you in Batch. You can view the current result and compare it with a reference clip. You can also display the reference area to compare the results of one LUT Editor node with the results of another.

Viewing Clips in the LUT Editor in Batch

You can use the reference controls and the split bar to compare clips as you tweak the LUT in the LUT Editor in Batch.

For example, with a clip parented to a LUT Editor node in Batch, you can display the original clip under the split bar by selecting R:Front in the Reference box. This way, the applied LUT affects the result clip above the split bar, while the original clip is unaffected.

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(a) Clip with LUT applied  (b) Original clip without LUT  

Image courtesy of The Post Group

You can set contexts to use as other reference clips or display reference frames stored in the buffer under the split bar. For more information on using references and the split bar, see Displaying the Reference Area.

You can also use multiple viewports in Batch to see the results of clips processed through different LUT Editor nodes. In addition to being able to use the LUT Editor's own reference controls, you can tweak the LUT parameters in different LUT Editor nodes to compare results. See Displaying Multiple Views.

To compare clips processed through different LUT Editor nodes:

  1. In Batch, parent two clips to their own LUT Editor nodes.

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    Image courtesy of The Post Group

  2. Set one LUT Editor node as Context1 by selecting it and then clicking Set Context.
  3. Set the other LUT Editor node as Context2 by selecting it and then clicking Set Context.
  4. Press Alt+3 to display the 3-Up view.
  5. Arrange the three viewports to display the following views: Batch Schematic, Context1, and Context2.

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    Image courtesy of The Post Group

  6. In the Batch schematic, double-click one of the LUT Editor nodes to display its menu, then adjust its properties.

    The clip in the Context view corresponding to the LUT Editor node whose properties you adjusted is updated. You see your adjustments in relation to the clip affected by the other LUT Editor node.

    NoteWhile you can use this method to compare how clips will be processed by different 1D or 3D LUTs, if you are using 3D LUTs only for viewing purposes, just apply 3D LUTS to different viewports. This is possible only in the case of 3D LUTs since they can be applied per viewport. See Applying 3D LUTs to the Image Window.
  7. If you want to see the original clip as a reference for the clips in the second and third viewport, do the following:
    • If necessary, enable Split Bar in the View menu.

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    • Select R:Front in the Reference box.

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    The split bar is displayed in both viewports containing the clips, with the original clip as a reference.