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Converting to Wireframe
Modifying Surface Lighting
Paint
Flipping a Surface's Normals
When you flip a surface's normals, light is
applied to the opposite side of a surface. Use this feature to create
a two-sided shaded surface.
To
create a two-sided surface:
- Add
a surface and a light source.
- In
the Light menu or the Rendering section of the Action Setup
menu, enable Shading.
- Copy
the surface and its axis using the branch option in Schematic view.
See
Copying Objects.
- Select
the surface of the copied branch.
- In
the Surface menu, enable Flip.
To control both surfaces, parent them by a new
axis and use this axis to rotate, scale, shear, and move the two
surfaces. There may be a priority problem causing one surface to
be drawn over the other. To correct this problem, use the Priority
Editor to animate the drawing priority of surfaces or change the
Z position of one surface by one pixel. See
Reordering Surfaces.