About Editing to the Timeline
 
 
 

Editing clips to the timeline allows you to stack video vertically to create composite effects and transitions. You can also create audio mixes where similar types of audio are grouped together by track. You can conform to an offline version as well as load clips to and from other Visual Effects and Finishing products with all edits and effects preserved. Editing clips to a BFX timeline allows you to perform these tasks while continuing to work in a procedural environment.

There are several ways to edit clips to the timeline. You can perform insert edits where the timeline changes length to accommodate new material. You can also overwrite existing material with new material such that the timeline duration does not change. You can edit entire clips as well as specific frames to any location on the timeline.

For some edits, you may have to be in a view other than Record Timeline view when working from the EditDesk, but your results will appear in the affected clip's timeline.

You can edit clips to the timeline gesturally or using hot keys. When you use hot keys, the Ripple mode is implicit in the editing function. For example, the timeline will always ripple with the insert hot key (G) and will never ripple with the override hot key (H) regardless of the Ripple mode.

When you edit gesturally, note the following:

Each clip brought into a BFX level has an associated timeline. You build a sequence by adding clips in the schematic to another clip's timeline. To build an edit sequence using hot keys, you first set record and source clips. When you make changes to a clip in the timeline, [E] appears after its name in the schematic, indicating it is edited.

Most of the illustrations in this chapter are of the EditDesk record timeline. There may be some differences with those of a BFX timeline.