Using the Node Bin
 
 
 

The node bin contains all of the objects that you can add to your scene. The node bin also contains an image node that displays a proxy of the currently selected media.

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To add a node:

  1. Do one of the following:
    Select: To add:
    Axis An axis. See Accessing the Axis Menu.
    Shadow A shadow to the selected surface. See Adding Shadows.
    Front Source A front source node. See Action: Sources.
    Matte Source A matte source node. See Action: Sources.
    Light A light source. See Adding a Light Source.
    Camera Another camera to the scene. See Adding a Camera.
    3D Text 3D text. See Creating 3D Text.
    Import A 3D model. See Importing 3D Models.
    Texture A texture to the selected geometry or particle generator. See Adding Textures.
    Image (proxy) An image (with axis) to the scene. You can change the surface type of the image. See Changing the Shape of a Surface.
    DVE Object A DVE Layer Object to the scene to emulate the axis and surface structure of DVE clip layers. See Adding a DVE Layer Object.
    Bilinear A surface with four corners joined using linear interpolation. See Adding Surfaces.
    Bicubic A surface with four corners joined using bicubic Bezier interpolation. See Adding Surfaces.
    Extended Bicubic A surface with four corners joined using bicubic Bezier interpolation. You can subdivide Extended Bicubic surfaces to obtain additional tangents. See Warping an Extended Bicubic Surface.
TipFrom the node bin, swipe down to display the small schematic. You can use the small schematic as a viewing aid instead of using the larger schematic in the image window. The small schematic displays the same view as the schematic. When you move, pan, and frame nodes in the small schematic, the larger schematic is updated as well.