Use these hotkeys to switch between the different view modes.
Press: | To: |
---|---|
P | Switch to Render View mode. |
Shift+P | Switch to Render View mode and have Lustre re-detect and reparse the rendered files. This is useful when the files are not found automatically, for example, when they are not rendered from the application itself, but using the command line render. |
Shift+ Spacebar | Switch to Render View mode, switch off the user interface, and start play. (This hotkey cannot be used in any of the Editing menus.) |
O | Switch to Result view (this is the default). |
I | Switch to Primary view. In this mode, only primary correction appears (secondaries or plugins are turned off). |
Middle-drag | Pans the image in any direction. |
Middle-right-drag | Zoom in/out of the image. |
L | Show the framestore image. |
K | Save the current image to the framestore. |
Shift+K | Load only one reference image. You must define this image in the Lustre configuration file (with its full path). |
Ctrl+F | Enable or disable the filtering option. When enabled, it softens the shot so when you zoom in, the pixels are not as sharp or obvious. |
Enter | Switch on/off the user interface. |
~ | Switch between the Player and a graphical schematic view of the axis hierarchy. |
Shift+~ | Switch the background colour between the selected colour and full black. |
B | Toggle the Shot bin or file browser's viewing mode: Proxies, List, or Details. |
V | Toggle the Ratio button in the Grade menu to set the display aspect ratio. When you enable the Ratio button, the aspect ratio that appears in the Ratio field is used. |
W | Toggle on/off the shot name text on the image. |
Alt+1 | Toggle on/off the RGB waveform monitor. |
Alt+2 | Toggle on/off the RGB histogram. |
Alt+3 | Toggle on/off the luminance waveform monitor. |
Alt+4 | Toggle on/off the vecterscope. |
' (apostrophe) | Switch on/off monitor sub-region calculating. |
F3 | Switch between the number of images in multiple view (you can have 2 to 16 images). |
F4 | Switch between Vertical and Horizontal Wipe mode. |
F5 | Switch on/off split view. |
F6 | Refresh the images in multiple view. |
F7 | Displays the timeline, Player, grading tools, and keyer (HLS or Diamond) and puts the mouse cursor and secondaries handling in the GFX SDI output. |
F8 | Toggle on/off the user interface update during playback. |
F9 | Switch between full and half resolution. |
F10 | Switch between the 1x and 2x zoom. |
F11 | Show the matte on the current secondary. Press F11 once to view the matte in Secondary view if Mask Type is set to Overlay. Press F11 twice to view the matte in Matte view if Mask Type is set to Greyscale. |
F12 | Show the result. |
E | Show the selected colour's numbering type (code value or F-stop). |
Z | Show or hide the dust removal boxes. |
H | Show or hide the selected overlay. |
J | Switch on/off video preview. |