Altering the colour content of your footage to create a colour look across a series of shots, scenes, or the entire project is the primary objective of colour grading (also referred to as colour timing). The following concepts are used throughout the colour grading chapters.
In Lustre, you can work in Log or Linear mode. The mode you select defines the colour space, your work environment, and the availability of some hot keys. In Log mode, you colour grade shots using a film-based toolset and can grade in printer lights. In Linear mode, you colour grade shots using a video-based toolset. For example, if you are familiar with printer light grading, or you are grading logarithmic images, work in Log mode (Log mode is a better grading tool, mathematically, for logarithmic images). If you have more experience working with video and are familiar with the linear toolset, you can use Linear mode. Also, if you are working with linear images and are outputting to linear, it is simpler to work in Linear mode than to convert images to and from Log mode.
Primary colour grading is applied to the entire image and is used to obtain an overall colour look for each shot used in a series of shots, scene, or entire project. When you perform primary colour grading, you modify the brightness and contrast of the red, green, and blue channels independently. You can modify the red, green, and blue channels together (with the Brightness and Contrast sliders); however, the channels are not codependent—a change made to the red channel does not depend on a change made to the green or blue channel.
You perform primary colour grading at the beginning and end of the colour grading process. In Log mode, you modify brightness, contrast, and saturation across the entire image, as well as brightness in the shadows, midtones, and highlights. In Linear mode, you modify lift, gain, gamma, saturation, and contrast for the red, green, and blue channels across the entire image or in the shadows, midtones, and highlights. You can also clamp minimum and maximum luminance values.
Use curves colour grading to further modify the RGB and Hue curves. Curves colour grading is well suited, for example, for colour grading a specific range of colours without having to pull a key. Alter the RGB curves to remap red, green and blue values either simultaneously or individually. Use the Hue curves to perform hue shifts, lighten or darken colour ranges, and saturate or suppress colour or luminance ranges. You can also plot colours and add vertices for increased precision.
RGB curves are processed after the initial primary colour grade, and after the application of Sparks effects. Hue curves are processed after the initial primary colour grade only.
Use secondary colour grading to colour grade specific hues and areas in an image. Create secondaries by generating keys and geometries. You can combine keys and geometries to define the area for modification—keys to define a colour or range of colour and geometries to define an area. After areas have been defined, you can colour grade them using the Grading and Curves menus. You can also track objects in the image to animate a geometry used for a secondary colour grade. You can create up to 12 secondaries. Secondary colour grading is applied after the initial primary colour grade.
One of the first steps in the colour grading process is the creation of a continuity grade—a consistent colour look across a series of shots and over time. Continuity grades convey the time frame and should be invisible to the viewer. Generally, continuity grades are created when you balance the colours in the shots—during the initial primary colour grade.
Printer lights are measurements or settings used by colour labs to operate the optical printer that produces the film copy. Because you may want to grade your shots according to printer lights and fstops, Lustre displays the modifications you make to the red, green, and blue content in printer lights when you perform primary colour grading and secondary colour grading in Log mode. You set printer light steps that calibrate Lustre with the equipment in the film lab in the Display & Interface tab of the user configuration. See Display & Interface Settings.