Configuring for Soft-Imported Timelines
 
 
 

If you will be working with timelines containing soft-imported media, there are two configuration details to take care of. First, you must configure the Wiretap path translation table to permit the use of a shared storage mount point (as indicated in Configuring the Wiretap Server to use a Shared Storage Mount Point). Next, you must correctly set up the directory structure on the shared storage mount point, as indicated in the following procedure.

To configure projects to access soft-imported timelines over Wiretap:

  1. On the shared network storage system, such as a SAN or NAS, ensure that files to be soft-imported into the Visual Effects and Finishing application are all located in the same directory structure.

    For example, the directory on the shared network storage system could be configured as follows:

    /SAN/lustre/scans_full/2k/images/2048x1556/

    Such a configuration is necessary in order for you to be able to render locally with Lustre.

  2. On the Visual Effects and Finishing workstation where the Wiretap server is running, ensure the Wiretap path translation file contains entries to translate the paths to the shared mount points from one operating system to another.

    This is necessary so that Lustre can have access to soft-imported media in Wiretap timelines.

    See Configuring the Wiretap Server to use a Shared Storage Mount Point.

  3. In the Lustre Project Management menu, ensure that the Scans Full Home path points to the Windows drive configured in the Wiretap path translation file (S:\), for example:

    S:\lustre\scans_full\2k\images\2048x1556\

    All other project setup fields can be configured as usual.

  4. The shared network storage system, such as the SAN or NAS, must be mounted and accessible (writeable) from both the Wiretap server host and Lustre workstation.

    You are now ready to import soft-imported EDLs by way of Wiretap.

    TipYou can tell whether or not the directory has been properly translated by checking to see if the <Home> prefix appears as part of the shot information of the DLEDL in the Shot bin. See Viewing Media File Information.