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Working with Soft-Imported Media
Working with Soft-Imported Media
Rendering Shots
Creating Soft-Imported
Links to Rendered Media
You can create soft-imported
clips from rendered material and write the generated timeline back
to the Wiretap Clip Library. The rendered results reside in the
destination specified in the project settings, and a soft-import
link is created on the Stone FS or Standard FS.
To create a soft-imported link to your
graded renders in the Wiretap Clip Library:
- Click Setup, and then click Project to
display the Project menu.
- In the Renders Full Home field, enter
the path for the graded files to be rendered to.
For example, if your
Windows drive is mapped to the network storage as S:\, then the renders full home
path should be S:/SAN/lustre_renders.
NoteThe shared storage
network (i.e., SAN or NAS) must be mounted and accessible from both
the Wiretap Linux host and the Lustre workstation.
- Click Render, and then click Local to
display the Local menu.
- Select one of the following render options:
- Normal
- No ShotID
- One Sequence
- Src Grade
- Enter the path for the location of the
soft-imported clip in the Render Library field.
For example, 10.145.43.31@wt:/stonefs/project/library.
Note that you can set
a default value for the Render Library field when configuring the
project, as described in the next procedure.
- Enable the Wiretap Render button.
- Click Start.
This renders the files
to the specific path of the shared network storage, and publishes
the soft-import links to your rendered files in the destination
Wiretap clip library. A new scene grade reel containing the soft-imported
clips and/or timeline is created in the location specified by the
Render Library field.
To set the Render Library path as a project
setting:
- From the Main menu, click Setup, and
then Settings. Select the project to edit, and then click Edit in
the Project group.
- On the Network Rendering menu, enter
the desired path in the Render Library field in either of the following
ways:
For example:
rishikesh@wt:/stonefs/HD_project/lustresmoke
- Save the settings for the project by
clicking Save Project.
- Click Exit Project.
- To verify the path shows up as expected,
from the Main menu, click Render, and then Local.
The path appears in the
Render Library field.