Creating Soft-Imported Links to Rendered Media
 
 
 

You can create soft-imported clips from rendered material and write the generated timeline back to the Wiretap Clip Library. The rendered results reside in the destination specified in the project settings, and a soft-import link is created on the Stone FS or Standard FS.

To create a soft-imported link to your graded renders in the Wiretap Clip Library:

  1. Click Setup, and then click Project to display the Project menu.
  2. In the Renders Full Home field, enter the path for the graded files to be rendered to.

    For example, if your Windows drive is mapped to the network storage as S:\, then the renders full home path should be S:/SAN/lustre_renders.

    NoteThe shared storage network (i.e., SAN or NAS) must be mounted and accessible from both the Wiretap Linux host and the Lustre workstation.
  3. Click Render, and then click Local to display the Local menu.
  4. Select one of the following render options:
  5. Enter the path for the location of the soft-imported clip in the Render Library field.

    For example, 10.145.43.31@wt:/stonefs/project/library.

    Note that you can set a default value for the Render Library field when configuring the project, as described in the next procedure.

  6. Enable the Wiretap Render button.

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  7. Click Start.

    This renders the files to the specific path of the shared network storage, and publishes the soft-import links to your rendered files in the destination Wiretap clip library. A new scene grade reel containing the soft-imported clips and/or timeline is created in the location specified by the Render Library field.

To set the Render Library path as a project setting:

  1. From the Main menu, click Setup, and then Settings. Select the project to edit, and then click Edit in the Project group.
  2. On the Network Rendering menu, enter the desired path in the Render Library field in either of the following ways:

    For example:

    rishikesh@wt:/stonefs/HD_project/lustresmoke

  3. Save the settings for the project by clicking Save Project.
  4. Click Exit Project.
  5. To verify the path shows up as expected, from the Main menu, click Render, and then Local.

    The path appears in the Render Library field.