Drawing Free-Form Geometries Previous Next Adding a Split Screen

Chapter 15, Secondary Colour Grading
Modifying Geometries



Once you finish drawing a basic or free-form geometry, you can modify its shape, position, and appearance. You can:

Hint: To modify the geometry's parameters without the colour correction being visible, right-click the geometry's layer number button. To re-display the colour correction, right-click the button again.

Moving Axes Top

An axis can be moved from its default central position within the geometry. This affects how a geometry will behave when you scale or rotate it.

To move an axis:
Adjusting Tangents and Vertices Top

Adjust the shape of a geometry by manipulating its tangents and vertices. You can:

Moving Vertices and Tangents

In the Player, you can move vertices and tangents to adjust the shape of a geometry.

To move vertices and tangents:
  1. If you are working with a basic shape, right-click it in the Player to convert it to a free-form geometry.

  2. In the Secondaries menu, enable Move.

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  3. Do any of the following:

Adding and Removing Vertices

You can add and remove vertices from a geometry. When you add or remove a vertex, the curve is redrawn according to the change of shape.

To add vertices:
  1. If you are working with a basic shape, right-click it in the Player to convert it to a free-form geometry.

  2. In the Secondaries menu, enable Add Pts or press A.

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  3. In the Player, move the mouse over the mask border of the geometry you want to modify.

    The current position on the geometry is highlighted.

  4. Click the geometry where you want to add a vertex.

    The vertex is added to the geometry.

To remove vertices:
  1. In the Secondaries menu, enable Del Pts or press D.

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  2. In the Player, move the mouse over the mask border of the geometry you want to modify.

    The current vertex on the geometry is highlighted.

  3. Click the highlighted vertex.

    The vertex is deleted from the geometry. The shape of the geometry is adjusted according to the change.

Breaking and Repairing Tangents

You can separate two tangent handles (break the tangent) and move them separately. You can also repair broken tangents.

To break and repair tangents:
  1. To break and move a tangent handle, Ctrl-click the tangent handle and drag it.

  2. To repair a broken tangent handle, Ctrl-click it.

Transforming Geometries Top

You can apply transformations to change the position and size of a geometry. You can:

To move a geometry:
  1. In the Secondaries menu, enable Move or press T.

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  2. In the Player, drag the axis of the geometry you want to move.

  3. To lock the geometry to the X- or Y-axis when you move it, you can drag from the arrowheads of the X- or Y-axis.

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To rotate a geometry:
To scale a geometry:
  1. In the Secondaries menu, enable Scale or press X.

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  2. In the Player, drag along the axis of the geometry in the direction you want to scale.

    Drag the: To scale the geometry:
    X-axis Along the X-axis.
    Y-axis Along the Y-axis.
    Global Scale axis Along the Z-axis.

    Hint: You can drag the Z-axis to scale a geometry in any transformation mode--in Rotate, Move, or Scale mode.

Applying Softness to Geometries Top

You can increase and decrease the softness range to soften the edges of geometries. You can set the softness of the mask edge using:

Applying Constant Softness

You can apply a constant range of softness to the edge of a geometry on a secondary. You can apply constant softness to the inside or outside of the mask border. You do not need to convert a basic shape to a free-form geometry in order to apply constant softness.

To soften the edges of the geometry:
  1. Do one of the following:

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  2. In the Secondaries menu, do one of the following:

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    The softness level set by the Softness slider is applied to the geometry.

Applying Variable Softness

You can apply variable softness to the edges of one or more geometries to customize the softness at different parts of the mask. Variable softness has two softness borders, one inside and one outside the mask border. It also includes inner and outer softness vertices for each regular mask vertex.

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  1. Outer softness border
  1. Softness vertices
  1. Inner softness border
  1. Mask border

You can customize the softness at different parts of the mask by adjusting the distance of each softness vertex from the mask border--you set a softness value based on each vertex in the shape.

Variable softness can only be applied to free-hand geometries, or to basic geometries that have been converted to a free-form geometry.

To apply variable softness to the edges of the geometry:
  1. Do one of the following

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  2. In the Secondaries menu, enable Variable.

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    Softness is applied inside and outside the mask border.

  3. Drag the Softness slider. Drag right to increase softness. Drag left to decrease softness.

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    The softness level set by the Softness slider is applied to the geometry.

  4. Drag the vertices and tangents to adjust the shape and vary the softness at the edges of the geometry. See Adjusting Tangents and Vertices.

Blurring Geometries Top

You can apply a Gaussian blur to soften all geometries on the current secondary layer.

To apply a Gaussian blur:
  1. In the Secondaries menu, click a Secondary button to enable it.

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  2. Drag the Blur slider. Drag right to increase the blur. Drag left to decrease the blur.

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Setting the Colour and Opacity of Geometries Top

You can adjust the colour and opacity of a geometry.

If you are applying only one geometry or several non-overlapping geometries to a secondary, modify either the colour or opacity to adjust the matte--in this case, colour and opacity will have the same effect on the image. If you are applying several overlapping geometries to a secondary, modify both colour and opacity to adjust the matte--colour will set the intensity of the colour of the geometry, whereas opacity will set the transparency, creating a blend between the overlapping geometries.

To set the colour and opacity of a geometry:
  1. Do one of the following:

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  2. In the Secondaries menu, drag the Opacity slider to adjust the transparency of the mask.

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    The Opacity slider defines the blend between overlapping geometries. A value of 50% is a 50/50 blend. A value of 100% shows the exact colour of the geometry. A value of 0% shows what is behind the selected geometry.

  3. To set the intensity of the colour of the geometry, use the Colour controls:

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